#include "MousePlayerInput.h"
#include "SDL.h"

MousePlayerInput::MousePlayerInput()
{
}

bool MousePlayerInput::goingUp()
{
    return false;
}

bool MousePlayerInput::goingDown()
{
    return false;
}

double MousePlayerInput::adjustY(double y)
{
    int mouseX = 0;
    int mouseY = 0;
    SDL_GetMouseState(&mouseX, &mouseY);
    return mouseY;
}

